In my last post I mentioned that I would create team skins for my character so that it is more obvious what side Teresa is on when users are playing Team Deathmatch, but this was only an optional decision and not part of my main project.
last night I spent a few minutes playing as Teresa on different team games, it came to my attention that adding team skins was not priority because users can see team colours due to a glow which surrounds each player on the battlefield .
Teresa from a far distance.
The lights of Teresa's gauge on the right arm and engine pack will glow with the colour of her team.
In addition to my character package I had another idea to include Teresa’s arms for first person perspective but in the same manner as the team skins I felt that it was only optional and not the main purpose of my project.
Frist person perspective arms will be put into the package file some time in the future.
At the beginning of the first year before I had the idea to use Unreal Tournament 3 (UT3) I wanted to create my character for Gears of War (GOW) which uses the third person view of characters.
This was much more appealing to me because the character is constantly in front of the camera, the camera will also move closer towards the character when their back is against the wall and users can see the detail that has gone into the model.
Not forgetting my first idea to create a character for GOW.
From talking to users on the GOW forum they suggested that I should create a character for UT3 before creating a character for GOW so that I can gain experience in Unreal Editor and understand the process better.
Within UT3 the camera can be changed to third person view by pressing the tab key and typing “behindview” during game play but when users are killed, they will need to type it again which is very frustrating.
I found out on Epic forum there is a patch that will change the first person view to third person view for both formats (PC/PS3) so I found the files for both formats and I will include them in each package folder.
Also during this time between my last posts I have been trying to convert my character package from PC to PS3 and it was giving me lots of problem to get the PS3 package working correctly. I kept going through the process over and over again but I couldn’t get it working.
I check over everything and I think the problem could be in the script, at this point I was clueless on how to fix it so I asked around on the Epic forums.
My cry for help grab the attention of a senior member of the forum called euchreplayer23 who really spent some time with me to help solve the problem and eventually he fixed my character script so that I can re-cook the package for PS3.
“Big thanks to euchreplayer23”
I have now finished both packages so please find the download link for both formats on the right side of this blogger page.
(This is a link to my post on Epic forums advertising my character)