Production Document ( 2nd year )

Production Document ( 2nd year )

Tuesday, 30 March 2010

Date: March 17th 2010 (Change of plan)

Now the main part of the project is out of the way I could continue to create another version of Teresa for Unreal tournament 2004, but I feel that it is not necessary to continue making another version of Teresa at this point because the growth process of making the PSP PS2 then PS3 version has been broken.
So what I plan to do is fall back onto Teresa’s story and bring forword another character, which will help me demonstrate skills which I have used to create Teresa.

I felt that it would be obvious to create the bad guys of the story which I would like to create as mod character in future development, maybe for the Black Legion faction of UT3.
So I decided to create the head engineer of Teresa’s scientific team which I felt would create a stronger story for Teresa.

The engineer character will not be imported into the Unreal 3 engine for this character I will just create some nice renders using Maya and show case this character.
The reason for not importing this character into Unreal is that he will not fit into the theme of Unreal 3, my first character Teresa fits into the theme because she look as if she is in a war zone. After delivering my package to the Epic forums I realised that I got three stars for my character which is what I was expecting because the idea of my character was different from the usual characters that people create for Unreal.
Teresa was not the typical busty war babe with hardly any armour covering the vital parts of her body, so I feel that the design lost out on stars because of this.
In my future developments I would like to test this theroy and creating a typical Unreal character just to see if more stars are awarded to the typical character.
Anyway back to the development of my new engineer character and here is some of the work I have done recently.

I started out with a simple low polygon mesh.

I used sub divide to see how the model will look with more polygons.

I started to unwrap the UV of the characters head and body. (Spacing of the UV's need sorting).

Low polygon assets are imported into Zbrush for sculpturing.

Date: March 10th 2010 (UT3 Package)

I have delivered my package files to the epic community by using a download link for rapid, users may have to wait 30 seconds before they can download the package for free which I feel is a short time to wait for downloading a top quality character. In response to my post which advertised my character a few people gave me some feed back about some errors with my package. The errors is the PS3 action cam Mutator which works fine on my PS3 console but other users are experiencing problems with the file, so tested this out on other PS3 consoles and the file was not working.
After finding this out I have downloaded another file which is work perfectly with all PS3 consoles. The other problem which was suggested by a user was that it takes long for users to download the package files and some people will give up waiting for 30 seconds before downloading. At this point in the project I feel that it is not priority to back track on minor mistakes, however I will fix any problems in future development.

If you would like to use the action cam for PS3 please click on the action cam link and follow the instructions to install the file onto the PS3.

Sunday, 7 March 2010

Date: March 5th 2010 (character packages)

I have now completed the PC version of my character I can move on to setting up a folder which will contain all the necessary files in order to share this character with the Epic community.

In my last post I mentioned that I would create team skins for my character so that it is more obvious what side Teresa is on when users are playing Team Deathmatch, but this was only an optional decision and not part of my main project.

last night I spent a few minutes playing as Teresa on different team games, it came to my attention that adding team skins was not priority because users can see team colours due to a glow which surrounds each player on the battlefield .

Teresa from a far distance.

The lights of Teresa's gauge on the right arm and engine pack will glow with the colour of her team.

In addition to my character package I had another idea to include Teresa’s arms for first person perspective but in the same manner as the team skins I felt that it was only optional and not the main purpose of my project.

Frist person perspective arms will be put into the package file some time in the future.

At the beginning of the first year before I had the idea to use Unreal Tournament 3 (UT3) I wanted to create my character for Gears of War (GOW) which uses the third person view of characters.

This was much more appealing to me because the character is constantly in front of the camera, the camera will also move closer towards the character when their back is against the wall and users can see the detail that has gone into the model.

Not forgetting my first idea to create a character for GOW.

From talking to users on the GOW forum they suggested that I should create a character for UT3 before creating a character for GOW so that I can gain experience in Unreal Editor and understand the process better.

Within UT3 the camera can be changed to third person view by pressing the tab key and typing “behindview” during game play but when users are killed, they will need to type it again which is very frustrating.

I found out on Epic forum there is a patch that will change the first person view to third person view for both formats (PC/PS3) so I found the files for both formats and I will include them in each package folder.

Also during this time between my last posts I have been trying to convert my character package from PC to PS3 and it was giving me lots of problem to get the PS3 package working correctly. I kept going through the process over and over again but I couldn’t get it working.

I check over everything and I think the problem could be in the script, at this point I was clueless on how to fix it so I asked around on the Epic forums.

My cry for help grab the attention of a senior member of the forum called euchreplayer23 who really spent some time with me to help solve the problem and eventually he fixed my character script so that I can re-cook the package for PS3.

“Big thanks to euchreplayer23”

I have now finished both packages so please find the download link for both formats on the right side of this blogger page.

(This is a link to my post on Epic forums advertising my character)