Production Document ( 2nd year )

Production Document ( 2nd year )

Thursday, 1 April 2010

Date: March 21st 2010 (Vincent)

All of the sculpturing detail has now been transferred to maps for the low polygon version of the model and now it is just a matter of finishing the textures.
When texturing a character, I like to start with the head then work on textures for the body, this will avoid working on areas like the hair which needs lot of tweeking at a later stage in the process.

At this stage I was trying to get the skin to look right this was quite a challenge because I had to imagen what the environment of his workshop would be like and the effect it may have on his skin. Vincent may work long hours through the night on his inventions so he might rearly shave or he may have night shadow around the eyes from the lack of sleep.

The hair still needs some tweeking.

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