Production Document ( 2nd year )

Production Document ( 2nd year )

Tuesday 15 December 2009

Date: August 30th 2009 (Complete PSP Character)

After a struggle of balancing my move into a new home and working on the PSP character, I finally managed to complete the entire character.
Working on this part of the project as given me more skills within Maya, learning to stay within the triangle budget was a challenge that I have really enjoyed and this has also given my some insight into how the development team works with budgets thanks to Alan and Nick.



Character Texture layout.

This is a render of my character at 480 X 270 with is the resolution of games on the PlayStation Portable.


Normal Maya render at 640 X 480 resolution.

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