After a struggle of balancing my move into a new home and working on the PSP character, I finally managed to complete the entire character.
Working on this part of the project as given me more skills within Maya, learning to stay within the triangle budget was a challenge that I have really enjoyed and this has also given my some insight into how the development team works with budgets thanks to Alan and Nick.
Character Texture layout.
This is a render of my character at 480 X 270 with is the resolution of games on the PlayStation Portable.
Normal Maya render at 640 X 480 resolution.