Alan Wales (lead character modeller) states that the silhouette for any low polygon characters is very important and if done correct players in the game can clearly distinguish your character from a distance.
An early attempt.
Blueprints.
The above pictures are screenshots of some very early work in progress, which was before I taken on expert advice from Alan and Nick.
At this stage I was not satisfied with the detail of the face, I spent too much time on the topology instead of using the time to find better blueprints.
However my first few attempts to make to head was not a complete waste of time, it was a good learning curve and from this I have taken my modelling skills to a higher level.
The above pictures show the improvements of modelling the character head with using photographic references, I was more confident in modelling from real references because I did have to worry about the size of each facial detail.
To control how much polygons and triangle where used I continued to use the high detail mesh as guide for making the correct silhouette for a PSP low polygon mesh.
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