Working on this part of the project as given me more skills within Maya, learning to stay within the triangle budget was a challenge that I have really enjoyed and this has also given my some insight into how the development team works with budgets thanks to Alan and Nick.
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Character Texture layout.
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This is a render of my character at 480 X 270 with is the resolution of games on the PlayStation Portable.
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Normal Maya render at 640 X 480 resolution.
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