At this point in the project I wanted to make sure that I have the characters mesh working properly in the game so I used the characters ambient occlusion map for the diffuse color just to test everything out.
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At this stage everything checks out just fine the movement of the character is great and I feel that I can move onto texturing the rest of the character starting with the head section.
After completing the texture for the characters face, I updated the Unreal textures just to see how it would look in Unreal. Now that the texture was on the characters face I noticed a few simple things that needed tweaking, like the mouth area was very wide and in the texture I painted too much dirt on her face so I reduced the amount of dirt to show more of her face.
Her facial expression looks more natural and I textured some of the body to test out the color of her uniform.
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So far I’m really happy with the texturing on the characters face and I think it looks great in the game engine so I now feel confident enough to get on with texturing the rest of the body.
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Work in progress so far (19/02/2010)
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