From experimenting with Maya Tansfer maps, Xnormal and Zbush normal mapping, I have made some great looking normal maps from my sculptures in Zbrush which will give me the detail I need for the low polygon mesh.
Zbrush version.
It’s really difficult to tell which one is the low polygon version, take a guess.
Parts of the model is really starting to come together, I feel proud of the concept and it looks very original.
I am really looking forward to putting all of the parts together and display a full character.
The answer to the above picture is the one on the right is the low polygon version 627 polygons and 1244 triangles. "NOT BAD"
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