Thursday, 30 April 2009
Here are the celebrities I used to create my characters face, I wanted the character to look European so I looked at images of Audury Hepburn. I decided not to use Audury because she is very elegant and I think she wouldn’t suit the role of a fierce warrior, she would be more of a cool agent spy. Anyway I looked at modern celeb’s like Winona, Jennifer and Kate.
Thursday, 23 April 2009
During this sketch work I was still unsure of my character facial details will look like, so I played around with a few ideas. Later on I decided to use the facial details of an actor or some one who is in the media and has that European look about them.
The following Sketches are the final idea for my characters outfit and look in general. I have chosen this look because I feel that it makes her look like old military (1920’s), the design is quite simple for modelling purposes and her hair style reflects her personality. I have sketch the character in action poses to get a feel of how flexible the characters movement is.
During this sketch I have found out that characters within unreal can have amour added to the character so I have designed extra amour. The following sketches have the extra amour on the character to see what it will look like.
Tuesday, 21 April 2009
Sunday, 19 April 2009
Thursday, 16 April 2009
Anatomy will play a big part in the success of my characters body mesh and placement of the edge loops. Understanding anatomy will give my character a very realistic appearance and realistic movement.
Anatomy can help with working out the topology of the characters edge loops.